A top-down roguelite, where the player can alternate between default, turn-based, and tactical combat modes. Items and creatures and more are randomized for each new run, and sometimes within a run as well.
A link to the app on iOS will be found here soon.
This game was created using Angular because I like using that framework. Open to suggestions on what game engine is worth learning to further develop this game on!
Release notes and Privacy Policy.
Please send any questions or comments to contact@lethallattice.com.